Mining & Building
The heart of Openverse: tear the world apart and put it back together.
Mining (breaking blocks)
Aim at a block and hold left-click. The block takes damage until it breaks and drops items into your inventory.
Block hardness
Every block has a hardness class that determines how much “HP” it has. The tougher the block, the longer it takes — and the better a tool you’ll want:
| Hardness class | Block HP |
|---|---|
| 0 (softest) | 1 |
| 1 | 40 |
| 2 | 100 |
| 3 | 280 |
| 4 | 640 |
| 5 | 1,120 |
| 6 | 1,600 |
| 7 (toughest) | 3,200 |
Tools & the affinity bonus
How fast you break a block depends on your tool’s damage-per-second (DPS) and whether it’s the right type of tool for that block (its “destroyer class”). A typical tool does 40 DPS as a baseline, modified by affinity:
| Situation | Speed multiplier |
|---|---|
| Preferred tool (right type, strong enough) | ×1.67 (fastest) |
| Wrong tool type | ×0.83 |
| Bare hands (no tool) | ×0.71 (slowest) |
So a pickaxe shreds stone, an axe chops wood fast, and punching a hard block with your fist is painfully slow. Break time ≈ block HP ÷ effective DPS.
Drops
What a block drops is data-driven and can change with context:
- Base drop — the normal yield.
- Preferred-tool drop — sometimes better drops when using the right tool.
- Muck drop — different yields when the block is in Muck terrain.
- Seed drop — some blocks give a bonus the first time they’re broken.
When you break a block, you briefly get priority on its drops over other nearby players.
Building (placing blocks)
Select a block in your hotbar and right-click to place it where you’re aiming. Each placement consumes one from the stack.
Rules of placement:
- You can place flora over existing flora, but you can’t overwrite a solid block — break it first.
- You can’t place inside terrain that’s already occupied by a group.
- You can only build where you have permission — inside another player’s protected land you’ll be blocked.
Tools, durability & water
- Tools have durability measured in usage time; heavy use wears them down. Keep spares or repair/recraft.
- Some items (like the watering can) hold a resource level (water) instead — refill them at a water source.
Next: Blueprints & Groups →