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Inventory & Items

Inventory & Items

Your inventory at a glance

SpaceSizeNotes
Hotbar9 slotsQuick-access; select with 19 (and 0).
Main inventory25 slotsOpen with E or I.
Wearables10 slotsCosmetic equipment (see below).
CurrencyunlimitedBling and other currencies are tracked separately.

Items stack up to a per-item limit. Drag items between slots, right-click for options (drop / destroy / move to hotbar), and assign favorites to your hotbar.

Item types

Openverse items fall into clear categories:

  • Blocks — placeable terrain (dirt, stone, wood, glass, dyed blocks, ores, and more). Many are dyeable.
  • Tools — axes, pickaxes, hammers and the like. Tools have a destroyer class (what they’re good at) and durability.
  • Weapons — for fighting creatures.
  • Consumables — food and drinks you eat/drink for health and buffs.
  • Seeds — plantable for farming.
  • Fish & bait — for fishing.
  • Wearables — cosmetic gear (see below).
  • Placeables — furniture, containers (chests), doors, signs, frames, media players, and crafting stations.
  • Blueprints & groups — buildable templates and captured structures.
  • Materials — logs, lumber, stone, fruit, vegetables, dyes, fertilizer, and other crafting inputs.
  • Currency — Bling.

Wearables (your look)

Your character has 10 equipment slots you can dress up:

Hat · Outerwear · Top · Bottoms · Feet · Hair · Face · Ears · Neck · Hands

Wearables are cosmetic — they define how your character looks, not your stats. Mix and match to make your avatar your own.

Bling (currency)

Bling is the in-game currency. You’ll use it to:

  • Create groups (capturing a build costs Bling scaled to size).
  • Power robots (feed Bling to extend a land claim).
  • Pay station royalties (using another player’s crafting station costs 1 Bling to its owner).

Be careful: if you die, you drop 1/10 of your Bling as a penalty (see Combat & Survival).

Durability & repair

Tools and some items track durability as a percentage of their lifetime. Heavily-used tools wear down — recraft or repair them. Items at full durability show 100%.

Consumables & buffs

Eating a consumable can:

  • Restore health instantly (items have a “gives health” value).
  • Apply a buff — temporary boosts like move speed, jump, max health, or attack power.
  • Apply a debuff — some foods are risky (“suspicious food” can roll a random effect, and a bad one makes your character look sick).

Buffs expire on a timer; a new buff of the same type replaces the old one, while debuffs can stack — so eat wisely.


Next: Crafting →