Inventory & Items
Your inventory at a glance
| Space | Size | Notes |
|---|---|---|
| Hotbar | 9 slots | Quick-access; select with 1–9 (and 0). |
| Main inventory | 25 slots | Open with E or I. |
| Wearables | 10 slots | Cosmetic equipment (see below). |
| Currency | unlimited | Bling and other currencies are tracked separately. |
Items stack up to a per-item limit. Drag items between slots, right-click for options (drop / destroy / move to hotbar), and assign favorites to your hotbar.
Item types
Openverse items fall into clear categories:
- Blocks — placeable terrain (dirt, stone, wood, glass, dyed blocks, ores, and more). Many are dyeable.
- Tools — axes, pickaxes, hammers and the like. Tools have a destroyer class (what they’re good at) and durability.
- Weapons — for fighting creatures.
- Consumables — food and drinks you eat/drink for health and buffs.
- Seeds — plantable for farming.
- Fish & bait — for fishing.
- Wearables — cosmetic gear (see below).
- Placeables — furniture, containers (chests), doors, signs, frames, media players, and crafting stations.
- Blueprints & groups — buildable templates and captured structures.
- Materials — logs, lumber, stone, fruit, vegetables, dyes, fertilizer, and other crafting inputs.
- Currency — Bling.
Wearables (your look)
Your character has 10 equipment slots you can dress up:
Hat · Outerwear · Top · Bottoms · Feet · Hair · Face · Ears · Neck · Hands
Wearables are cosmetic — they define how your character looks, not your stats. Mix and match to make your avatar your own.
Bling (currency)
Bling is the in-game currency. You’ll use it to:
- Create groups (capturing a build costs Bling scaled to size).
- Power robots (feed Bling to extend a land claim).
- Pay station royalties (using another player’s crafting station costs 1 Bling to its owner).
Be careful: if you die, you drop 1/10 of your Bling as a penalty (see Combat & Survival).
Durability & repair
Tools and some items track durability as a percentage of their lifetime. Heavily-used tools wear down — recraft or repair them. Items at full durability show 100%.
Consumables & buffs
Eating a consumable can:
- Restore health instantly (items have a “gives health” value).
- Apply a buff — temporary boosts like move speed, jump, max health, or attack power.
- Apply a debuff — some foods are risky (“suspicious food” can roll a random effect, and a bad one makes your character look sick).
Buffs expire on a timer; a new buff of the same type replaces the old one, while debuffs can stack — so eat wisely.
Next: Crafting →